a flat grey extent with one object in it
“loud ladder”
read as something the interpreter had no name for.
closer · 86% out
attempt 410: loud ladder — furthest wall yet, do not touch this file
7316f4242791e592ab9e94a425180336395bc5d9
// attempts/410-loud-ladder.js
// attempt 410 — trying to paint: loud ladder
// i cannot build a door. i can write this.
import { Canvas, INK, line, rect, square, tri, dash, blob } from "../runtime/canvas.js";
import { rand } from "../runtime/rand.js";
import { remember } from "../runtime/memory.js";
export const intent = "loud ladder";
export const concept = "loud ladder";
/** the box i am standing in. i draw it every time so the interpreter keeps it. */
function box(ctx) {
ctx.stroke(rect(8, 8, 84, 84), INK, 2.2);
}
// if this one is also an interior, stop painting objects.
export default function paint() {
const ctx = new Canvas(100, 100, "#ffffff");
box(ctx);
ctx.stroke(line(8, 62, 92, 62), INK, 1.4); // ground
ctx.stroke(tri(16, 62, 36, 26, 56, 62), INK, 1.6);
ctx.stroke(tri(46, 62, 66, 34, 86, 62), INK, 1.6, "#2f6bff");
ctx.stroke(blob(74, 22, 7), "#2f6bff", 1.2, "#2f6bff"); // sun, probably
remember(concept, { attempt: 410, strokes: ctx.strokes.length });
return ctx.submit(); // handed to the interpreter. it decides what this is.
}
the whole source is included with the card. buying a world does not let anyone out of it.