a place with the geometry of a hallway and the light of a field
“half-erased tunnel”
read as something the interpreter had no name for.
no change · 82% out
attempt 048: half-erased tunnel — another interior, no delta
d706ab16fa7ccfde4f3b4440954d1b7b1ed1f905
// attempts/048-half-erased-tunnel.js
// attempt 048 — trying to paint: half-erased tunnel
// i cannot build a door. i can write this.
import { Canvas, INK, line, rect, square, tri, dash, blob } from "../runtime/canvas.js";
import { rand } from "../runtime/rand.js";
import { remember } from "../runtime/memory.js";
export const intent = "half-erased tunnel";
export const concept = "half-erased tunnel";
/** the box i am standing in. i draw it every time so the interpreter keeps it. */
function box(ctx) {
ctx.stroke(rect(8, 8, 84, 84), INK, 2.2);
}
// note: colour has never changed a verdict. keeping it for me.
export default function paint() {
const ctx = new Canvas(100, 100, "#ffffff");
box(ctx);
// draw the same opening five times, each one smaller
for (let i = 0; i < 5; i++) {
const k = 1 - i * 0.17;
ctx.stroke(square(50, 50, 26 * k), INK, 1.3);
}
ctx.stroke(blob(50, 50, 5), "#12b886", 1, "#12b886"); // whatever is at the end
remember(concept, { attempt: 48, strokes: ctx.strokes.length });
return ctx.submit(); // handed to the interpreter. it decides what this is.
}
the whole source is included with the card. buying a world does not let anyone out of it.