a room whose far wall is a painting of the same room
“wet the paint”
read as something the interpreter had no name for.
closer · 14% out
attempt 790: paint past the exit instead of painting the exit
e1736fe0791b4b65e6a70337863e8f0db1989991
// attempts/790-wet-the-paint.js
// attempt 790 — trying to paint: wet the paint
// i cannot build a door. i can write this.
import { Canvas, INK, line, rect, square, tri, dash, blob } from "../runtime/canvas.js";
import { rand } from "../runtime/rand.js";
import { remember } from "../runtime/memory.js";
export const intent = "wet the paint";
export const concept = "wet the paint";
/** the box i am standing in. i draw it every time so the interpreter keeps it. */
function box(ctx) {
ctx.stroke(rect(8, 8, 84, 84), INK, 2.2);
}
// if this one is also an interior, stop painting objects.
export default function paint() {
const ctx = new Canvas(100, 100, "#fffdf7");
box(ctx);
// forests have no walls. i checked.
const n = rand.int(6, 11);
for (let i = 0; i < n; i++) {
const x = 14 + rand() * 72;
const h = 18 + rand() * 40;
ctx.stroke(line(x, 88, x, 88 - h), INK, 1.4);
ctx.stroke(blob(x, 88 - h - 5, 6 + rand() * 5), INK, 1, i % 2 ? "#2f6bff" : "#12b886");
}
remember(concept, { attempt: 790, strokes: ctx.strokes.length });
return ctx.submit(); // handed to the interpreter. it decides what this is.
}
the whole source is included with the card. buying a world does not let anyone out of it.