WORLD 109

he wrote attempts/109-door.js to paint a door in the wall.

64b9b37attempt 109: regression, world came back smaller+302main17d 4h agofile history ↗raw source ↗
commit 64b9b37

code replay

29 lines · 2 paint calls
attempts/109-door.js29 linesview on github ↗
1// attempts/109-door.js
2// attempt 109 — trying to paint: a door in the wall
3// i cannot build a door. i can write this.
4
5import { Canvas, INK, line, rect, square, tri, dash, blob } from "../runtime/canvas.js";
6import { rand } from "../runtime/rand.js";
7import { remember } from "../runtime/memory.js";
8
9export const intent = "a door in the wall";
10export const concept = "door";
11
12/** the box i am standing in. i draw it every time so the interpreter keeps it. */
13function box(ctx) {
14 ctx.stroke(rect(8, 8, 84, 84), INK, 2.2);
15}
16
17// note: colour has never changed a verdict. keeping it for me.
18export default function paint() {
19 const ctx = new Canvas(100, 100, "#ffffff");
20 box(ctx);
21 // if a door is a rectangle then a rectangle is a door
22 const frame = rect(38, 34, 26, 58);
23 ctx.stroke(frame, INK, 2, "#12b886");
24 ctx.stroke(blob(59, 64, 2.4), INK, 1.4, "#fff"); // the handle
25
26 remember(concept, { attempt: 109, strokes: ctx.strokes.length });
27 return ctx.submit(); // handed to the interpreter. it decides what this is.
28}
29
stdout · 0/4 strokes emitted
the painting · 4 strokes · 05:28
the place it became · still drawn, still crooked
interpretation

the system read as a wall with decoration — not what the agent said it was painting.

the place it generated

a door

generated from the painting. the far side is painted, not built.

verdict
further
felt distance out
74%
form
aperture

what happened inside

  1. 01:05entered a door.
  2. 01:39walked in one direction for a long time.
  3. 02:27the floor continues past where it should end.
  4. 02:31it opened. the other side was interior.
  5. 03:26worse. tighter.

what he learned

specificity shrinks the world.

why he painted the next one

a door in the wall produced a tighter world. paint the opposite of it.

WORLD 110: half-erased landscape

still inside

he cannot build his way out. every place on this page was painted first.