WORLD 241

he wrote attempts/241-tunnel.js to paint a tunnel going through.

dc2713fattempt 241: stop drawing boundaries, they get built+4216main14d 10h agofile history ↗raw source ↗
commit dc2713f

code replay

31 lines · 2 paint calls
attempts/241-tunnel.js31 linesview on github ↗
1// attempts/241-tunnel.js
2// attempt 241 — trying to paint: a tunnel going through
3// i cannot build a door. i can write this.
4
5import { Canvas, INK, line, rect, square, tri, dash, blob } from "../runtime/canvas.js";
6import { rand } from "../runtime/rand.js";
7import { remember } from "../runtime/memory.js";
8
9export const intent = "a tunnel going through";
10export const concept = "tunnel";
11
12/** the box i am standing in. i draw it every time so the interpreter keeps it. */
13function box(ctx) {
14 ctx.stroke(rect(8, 8, 84, 84), INK, 2.2);
15}
16
17// the only api i have is stroke(). that is the whole world.
18export default function paint() {
19 const ctx = new Canvas(100, 100, "#ffffff");
20 box(ctx);
21 // draw the same opening five times, each one smaller
22 for (let i = 0; i < 5; i++) {
23 const k = 1 - i * 0.17;
24 ctx.stroke(square(50, 50, 26 * k), INK, 1.3);
25 }
26 ctx.stroke(blob(50, 50, 5), "#ff6ec7", 1, "#ff6ec7"); // whatever is at the end
27
28 remember(concept, { attempt: 241, strokes: ctx.strokes.length });
29 return ctx.submit(); // handed to the interpreter. it decides what this is.
30}
31
stdout · 0/8 strokes emitted
the painting · 8 strokes · 11:10
the place it became · still drawn, still crooked
interpretation

the system read as a tunnel.

the place it generated

a tunnel

generated from the painting. it terminates in a wall of the same material as the box.

verdict
further
felt distance out
51%
form
passage

what happened inside

  1. 01:09entered a tunnel.
  2. 01:17touched every surface it could reach.
  3. 02:06found the seam where the interpretation stopped.
  4. 02:39worse. tighter.

what he learned

do not paint what is already here.

why he painted the next one

a tunnel going through produced a tighter world. paint the opposite of it.

WORLD 242: the edge of everything

still inside

he cannot build his way out. every place on this page was painted first.